Install the app. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser. Thread starter Endarire Start date Oct 29, Endarire First Post. Don't click it, dumbo. This template is more like a race.
The meditations are useful e. Decent template. Click to expand Sorcerers learn few spells. Dispel Magic Sorcerers make good counterspellers. Take a look at this thread. Consider adding Battlemagic Perception. Let me give you an example of how you can blast with a level 20 sorcerer using Wings of Flurry while under the effect of persisted Arcane Spellsurge. She is a dragonblooded kobold, a metamagic specialist, has made use of the draconic rite of passage and uses the white dragon template on top of that.
With Arcane Thesis that makes her caster level for Wings of Flurry Sorcerers also receive new spell levels one level behind other full casters. Sorcerers make up for these shortcomings by being able to cast considerably more spells in a day. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.
Also note that many colored items are also links to the Paizo SRD. Hit Points : d6 hit points is a huge problem, especially with no armor. Saves : Good Will saves, but no dependency on any ability which improves saves. With access to the best spell list in the game and tons of spells per day, the Sorcerer can do a lot of things and do them frequently.
Wis : Good for Will saves. The Elf favored class bonus offers additional uses of first-level bloodline powers, but first-level powers taper off very quickly. Gnome : Small and bonuses to Charisma and Constitution. Con and dex its your call.
If you want to do some blasting, I recommend dex higher, but if not, throw it in con. If you want skills go with int, but be warned most can be replaced by spells. Int is also nice if you take the metamagic variant listed below. We are talking an 12 or a 10 choice here most of the time, and its not a big deal either way. You dump strength. As you get older in DND land, you get sexier. Or something. I dunno, lots of gilfs I guess. Anyway, start as old as your DM will let you. Especially if you can find a way to not pay the consequences like a dragonwrought kobold or some kind of zombie.
Spoiler: Races. Human is still always the winner. Anything with a LA is generally out. Also, a con penalty is probably a deal breaker. So long as no cha penalty. Best of both worlds for humans and halflings. The flavor is ridiculous, but you get awesome SLAs and stat boosts.
Like races, the sorcerer gets no love here either. You are a sorcerer. Could be kind of cool otherwise for some neat stuff from the 4th level ability.
If you have a weird build requiring SLAs Something with an expensive component you want for free perhapse , go at it. If not, ignore. Bad trade, but also not a thing you can do.
Domain Access - CC - This is actually decent for expanding your spell list. You should consider this if you can dumpster dive for a cool domain. Tempest points out that it mandates your spell selection.
So be very careful before taking it and ensure you actually want all those spells. It lets you use metamagic without sucking. Unless you can convince your DM to house rule it for you to work that way anyway. Decent reason to pump int too if you take this one. Give up a spell to make your spells half force damage. This is nice in 1 situation. You need to deal direct damage, and the only spell you have available deals damage they are immune to. If they are resistant, it does nothing. Level 1 lets you add some spells to your spells known which is cool.
At the expense of your familiar. A few levels of this into paladin makes for a decent start before you prestige class. The lizard is cool though. Shoots blood from its eyes. Not in a helpful way or anything. But cool enough to mention. This is worth it if you somehow did this.
This is it. Half of them replace your familiar with a new familiar, and the other half replace it with something dumb. There are 4 billion prestige classes for you. Good news is, most of them suck. Even then, you really only give up 1. You are already a level behind wizards. Its feat heavy, and this can be painful, but the high arcana is nice. In core, every arcane guy takes this.
Again, not a lot of options. Sorcerers actually get tons of love here which almost makes up for the crappy class. They tend to be at the extreme ends of the balance scale with planar shepard or incantrix on one end, and the Yathrinshee on the other.
Plus those books are harder to find, and poorly organized. If you want to post an addendum at the end with ratings from those books feel free.
If not, it actually works decently for high level sorcerers who have nothing better to do. At most you take 4 levels of this, and lose a CL at 2, but gain spidershape, which lets you turn into a small, medium, or large spider. Its got 5 levels that are better than sorcerer, and some of the abilities could be handy. Its 5th level ability is actually worth the loss of caster levels. Its 2 feats to get into, but the first 9 levels are solid.
Arbitrary buffs to random things. Charisma stat boosts. Free spells to your spells known. Level 10 is debatable. If you want to graft stuff to stuff do this. Full casting, easy to get into, arbitrary cold bonuses and the ability to to bypass cold immunity if needed.
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