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One could make a costume, another could build a prop, and still another could create music. They will solve problems using their creativity, so teach them how to think more creatively.

An important benefit of Odyssey of the Mind is that students learn to work with others. It is natural for new teams to take time developing into a cohesive group. You may have to help that process along. If this happens, you may have to be the one to draw out the ideas of the quieter students in the group.

You may find that team members will not agree on one solution and will work against each other at first. You may have to be the one to initiate the process of reaching a consensus. In time, the lessons you provide will become natural behavior. More about these later. To prepare team members for the mental rigors of competition, training should include exercises based on basic creativity principles.

In addition to these types of exercises, the coach should teach discipline, and management and organizational skills to the team members. Oftentimes, generating ideas to solve a problem is easy, but selecting and executing a solution is much more difficult.

Many people, when trying to solve a problem, will develop a mental block. The purpose of brainstorming is to generate as many ideas as possible. The more ideas a team has to choose from, the greater the chances are of finding one that is successful.

Ideas are generated rapidly, which prevents individuals from dwelling on why an idea might not work. Evaluation of the ideas comes at a later stage of solution development. Coaches should teach students how to hold brainstorming sessions, and they may serve as moderators of the sessions. Teach teams the difference between critiquing — offering constructive criticism — and criticizing, which tends to be negative.

Most important, let the team know that while brainstorming is meant to be productive, it should be fun, too. Remind them that decisions made at this time are not always final; ideation is an ongoing process. Besides having the coach as moderator, each brainstorming group should select a leader to direct the discussion.

Have one team member serve as secretary of the session and record all ideas and useful comments. Team members should take turns in these roles. How a problem is stated often influences how a problem is solved. Essentially, there are two types of problems: analytic and divergent. An analytic problem is convergent in nature; that is, it has a single correct answer.

Divergent problems allow for many possible solutions. Many problems can be stated in a way to either encourage or discourage creative responses. A common trait among creative individuals is their ability to redefine a problem without changing its objective. A brainstorming session could help in coming up with many different solutions. Coaches should train team members to redefine the problems presented to them and stimulate and nurture this thinking approach. Be careful, however, when restating problems and make sure the objective is not changed or reinterpreted.

The tendency to apply only one function to an object limits the number of possible resources an individual can use when faced with certain tasks. Although not designed for these functions, a toothbrush can be used to clean golf clubs, a coin can be a screwdriver, an old sock can be a rag, or a rubber band can be used as a hair band. It will also help hone their acting skills and get them to feel more comfortable performing in front of others. You can set the parameters for what the students will do in their assumed roles, or you can encourage them to improvise.

Provide feedback on how they could improve their performance to be more convincing, humorous, dramatic, and so on. Creative processes should be productive, too. This will stimulate ideas while focusing on the task at hand. Including limitations for cost, size and safety will offer further direction and help to keep the ideas practical.

Below is the solution developed by one group of students. The solution was not successful in that it did not get the individuals across the pond without getting wet, but it certainly was creative. The rules to the challenge were:. We welcome all students to participate in Odyssey of the Mind. However, to enter official Odyssey of the Mind competitions, teams must be covered under a current membership and abide by certain rules and requirements.

All membership organizations may enter one team per problem per division it houses into competition. All virtual teams may enter one problem in one division and virtual division IV teams may have members who are not students. For both forms of competition, the grade of the team members determines the division in which a team is eligible to compete.

Generally, this would be made up of Division I and II students. This membership could enter a total of ten teams in competition — five in Division I and five in Division II. If a membership wants to enter more teams in the same problem and division it may purchase an additional membership at a reduced rate. If purchasing additional memberships is not feasible, a school district may hold an intramural competition to determine which teams will participate in official competitions.

In most circumstances, all team members come from the same school. Multi-school teams may only compete at one regional tournament, even if multiple schools may be located in more than one region. Furthermore, each team is allowed one student that attends a different school without a membership, but who resides in the same general area. However, the team members must agree and must have permission from principals from both schools involved. Established community groups such as Rotary, church groups, libraries, etc.

A community group may not be organized for the sole purpose of competing in Odyssey of the Mind, that is, it must have an established mission other than participating in the program. Each team may also include up to three students from other schools that would not have to purchase an additional membership. Virtual Team These are specific differences for Virtual Teams. If a group wants to compete virtually, it can purchase the Virtual Team option.

Select problems will be open for Virtual Team competition each year. Teams are formed by division and compete against teams in the same division and problem. Grade level determines the division for teams in the U.

In competition, each membership may enter one team per problem for each division it covers. The team must compete in the lowest division for which it qualifies. The team member in the highest grade U. No special exceptions will be granted to allow a team to change its division.

Students are usually 18 years old when they graduate from high school. Ages can differ based on individual school retention and promotion policies. There is no minimum number of team members required but we recommend each team has at least five, preferably six or seven.

Be prepared to go to competition with one or two team members missing in case of illness or other unexpected absence. Team members should practice sharing roles and covering for each other and all should be prepared for every type of spontaneous problem. Team members may not be removed from the roster for any reason even if a team member decides to no longer participate.

A team with less than seven members on its roster may add to the roster, at any time and without penalty, until it reaches a full complement of seven. See section titled Special Situations for Going to Competition. If there are seven members on the roster and the team needs to add to its roster for any reason, it must indicate it has more than seven on the team on its Outside Assistance Form and will receive a penalty.

The judges at the competition will consider the circumstances when determining a penalty that is proportionate to the violation. The level of penalty will vary but will be less severe than if the team does not indicate this on its form. CCI sends each member an email confirmation that indicates its membership number.

This membership number is how the team is recognized during tournaments. Teams must show it when registering for official competition. The printout shows the membership number and name of the school or group that the team represents. This becomes the official membership identification for that team. Name corrections will not be made once a team enters competition.

Since each team usually registers separately at tournaments, and they may arrive at different times, each team within the membership should print a copy of its membership identification from the Member Area and use it to register for tournaments.

All memberships must be paid in full in order to compete in regional or state tournaments. A purchase order is not considered payment. If, after 30 days, your status remains unpaid, please check with the business office of your membership organization to be sure payment was sent.

There are no refunds or platform transfers for Membership or Virtual Team purchases. Please contact CCI if there is a problem with your order or you purchased the wrong type of competition.

Creative problem solving is the basis for all Odyssey of the Mind problems. Teams choose the problem they wish to solve and create a solution to present in competition against other teams in the same grade range.

Each problem includes one or more objectives, a set of limitations and requirements, and specific scoring categories. The problems offered are different each year, and the requirements and limitations change, but the types of problems are as follows:. Every other team receives a percentage of based on its raw score in relation to the highest raw score. Any penalty points are deducted after scores are calculated. Each problem lists its own set of scoring categories.

Generally, if a team does not complete one of the scoring categories, it receives a zero score for that category. Other scoring categories that depend on the first one to occur will still be eligible for score. For example, a problem requires a scene set in a specific time period that includes a poem. If the time period for the scene is wrong the scene gets zero score for that category, but the poem is still eligible for full score.

Also, if a problem has required scoring elements, such as an original poem, the team can include several original poems in its performance but must designate one to be scored, and only that poem will be scored for that category. Elements in the solution that do not fall within a scoring category will not receive score unless the team lists it as a Style free choice. Style is an added element that enhances the presentation of the solution.

Each problem has its own required Style elements, as well as Free Choice Style categories that are determined by the team. These provide incentive for creativity in different areas because teams can choose the elements they want to include and have scored.

The team awarded the most Style points receives a score of 50; every other team receives a percentage of 50 based on its raw Style score. Teams must be specific when explaining their Style categories.

In technical problems, a team may present its Style elements even if the technical components of its solution are not successful. A skit or performance is not necessary to receive score for Style. If a team wants a specific element of a costume scored, it must state on its Style Form exactly what that element is and identify the team member wearing the costume.

Free choice categories should be what the team feels to be the most creative aspects of its problem solution. The team must be careful to list on its Style Form exactly what it wants scored. Following are some ways to list categories, using a clown as an example:. Anything may be selected by the team for free choice Style categories including drawings, a model of the solution, the unveiling of a model of the solution, costumes, or other special enhancements of the solution itself. Teams can choose to be judged on the creativity of a specific element in the problem, even though they are judged for overall creativity of the performance.

For example, if a team reads a poem during its performance, and it is not specifically scored for creativity, it may select creativity of the poem as a free choice style category. Anyone requesting a clarification must cite the rule in question. Abuse of the clarification system may result in an Unsportsmanlike Conduct penalty. If the information is clearly presented in the problem or Program Guide you will be instructed to read them again.

There are three categories of problem clarifications:. Only clarifications issued by CCI are official. No one else is authorized to issue problem clarifications. Do not submit questions about a specific competition site, for example, floor type, scheduling, and so on. You must contact your Tournament Director for this information.

February 15 is the cutoff for submitting team clarifications. Since the problems are new every year and teams are using their creativity, events at the first level of competition may require clarification. This is to ensure all teams are working within the same general parameters. Therefore, even though clarifications that are emailed after February 15 of the program year will not be answered, new clarifications might be posted beyond that date. Please check for new clarifications before each level of competition.

Problem Clarifications will be the same for traditional teams and virtual teams. There is an additional category which is video submission. This is only for the process for teams submitting a solution in a virtual competition. To prepare students for Odyssey of the Mind competitions, the format of the primary problem is very similar to that of the competitive long-term problems — complete with examples of scoring and Style categories.

Although there is no competition at the primary level, teams may be invited to display their solutions at an official tournament. This is a decision of the individual Tournament Director. Schools must purchase a membership to have access to the Primary Problem, but there is no limit to the number of teams that can participate.

In competition, every team solves a spontaneous problem. Even then, you may only discuss it within your group until OotM competitions throughout the world are complete. Letting other teams know the problem they may receive could give them an advantage in a tournament.

The nature of the spontaneous problems varies, with each having its own set of specific rules that are read to the team in the competition room. Teams will have to solve only one type of spontaneous problem in a competition. Teams that compete in a technical long-term problem may have to solve a verbal spontaneous problem and vice versa. To prepare, teams should practice for the three common types of spontaneous problems as listed below.

However, they should also be prepared for the unexpected. See Appendix for sample spontaneous problems. All seven team members are allowed to participate in the spontaneous portion of the competition. Every team should practice verbal skills as well as hands-on.

In competition, the spontaneous problem is worth up to points. The team with the highest raw score in each problem receives ; every other team receives a percentage of based on its raw score. Spontaneous scores are the decision of the judges in the room. In verbal spontaneous problems, creative responses are scored higher than common responses. However, if a creative response is slightly modified by another team member, it will be scored as common. For example:. Similarly, if the response is inappropriate to the problem the judge will score it as common.

The only time a team will be interrupted or asked to repeat something during response time is if a judge cannot hear a response. Coaches should dedicate part of every team meeting to practicing the different types of spontaneous problems. There is an example of each type of spontaneous problem in the Appendix to this guide, and books containing practice problems are available from CCI. Following are tips to practicing spontaneous:.

In most situations, teams first compete at the regional level. Teams that place here are eligible to compete in the annual Odyssey of the Mind World Finals. Virtual World Finals will be held at a date to be determined.

These teams must apply to CCI by April 1 of the program year to be eligible. If the team wishes to do this, they must contact the Association Director of the neighboring state to learn the details.

Contact your Tournament Director for specifics regarding the competition. In most cases you will be emailed this information after you register or qualify.

Teams may be required to register at a central location upon arrival. Teams should report to the area for their problem and division 15 minutes before they are scheduled to compete. Anyone may help the team move props there and to the Staging Area. When the competition has ended others may help the team remove items and clear the site. Parents and others should remember that if they carry an item for the team and it breaks, only the team may repair the item.

Teams are welcome to look at the competition site before this but are not allowed to rehearse on site on competition day. The team remains here with all its props and materials until the Timekeeper gives the signal to begin. The team members must fill out all of their forms on their own with the exception of Division I, where the coach may write for the team but the team members must dictate what is to be written. Teams should keep an extra copy of all their forms.

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